![]() Managing your budget for upgrades to your rig or stasis module helps to determine how difficult the rest of the game will be. The way the weapons function plus the rate of which the ammo is dispersed makes for some tense gameplay sequences. Resident Evil can take some notes from this game in that department. What is a game if it’s all story, graphics and no gameplay? (Heavy Rain?) Well, that’s no problem here. ![]() The art style and graphic prowess DS2 possess, truly plays a huge part in scarring the shit out of you. It really helps to put you in a state of tense concentration. The mood is set by the sound and look of the levels. Through out the game’s story you’ll find yourself getting lost in the fiction, immersed in a way few games manage to do. ![]() The story picks right up in the sequel, with no wait at all. Dead space 2 starts off with the same feeling of dread that the last game left you with, regardless if you were playing dead space 1 or Extraction. ![]() If there ever was a FML video game contest, I believe Isaac from Dead Space would easily be in the running. ![]()
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